Balancing hero power levels in a video game can be a tough task, especially in a game like Overwatch 2 with numerous characters. However, one fan has pointed out a significant imbalance between two weapons when viewed from a lore perspective.
Doomfist’s gauntlet, a relic-like artifact, deals less damage than Torbjörn’s basic forge hammer used for turret repairs. This seems odd considering the gauntlet’s significance in the game’s lore and its rocket-powered cybernetic capabilities.
Currently, Doomfist’s Rocket Punch deals up to 50 impact damage but requires a full second to charge and has a four-second cooldown. On the other hand, Torbjörn’s forge hammer deals 55 damage with a rate of fire that is less than a second, resulting in higher overall DPS.
The difference in power can be attributed to the utility provided by Doomfist’s Rocket Punch. In addition to impact damage, it also deals 10 to 30 damage when knocking enemies into walls, while stunning and knocking them back. This additional functionality justifies the lower base damage.
Another reason for this seemingly imbalanced design is Doomfist’s role as a tank in Overwatch 2. Initially introduced as a DPS character, Doomfist’s Rocket Punch was a one-shot mechanic, which drew criticism from players who disliked such mechanics. The current balance ensures a fair gameplay experience.
Time | Score |
---|---|
Current | Doomfist’s gauntlet deals less damage than Torbjörn’s hammer |
Before | Doomfist’s gauntlet was a one-shot mechanic, causing frustration among players |
In conclusion, while Doomfist’s gauntlet may seem underpowered compared to Torbjörn’s hammer from a lore perspective, the balance is justified by the utility and role of the characters. Balancing hero power levels is a challenging task, but Blizzard aims to provide an enjoyable gameplay experience for all players.
Source: DOTESPORTS