Patch v.1.1.191 Addresses Performance Issues and Balances Gameplay
The developers of Lords of the Fallen have been hard at work since the game’s launch, and they have released a new patch today to address some of the game’s performance issues and make balance changes to enemies and bosses.
Performance Fixes
One of the main issues reported by players was difficulties running the game due to non-updated drivers. The developers have addressed this by implementing an automatic driver check that will prompt players to update their drivers if necessary.
Other performance updates include the temporary deactivation of frame generation, fixes for crashes on 30 and 40-series GPUs, and solutions for crashes caused by shaders after the game’s first cinematic.
Balance Changes
The patch also brings balance changes to certain enemy types and bosses. The “walking corpses” type of enemy, such as Charred Spirits, have had their damage output reduced from 80 to 64. Other enemies like Ruiner, Bringers of Stillness, and Scarlet Shadows have also seen minor damage reductions.
Player Feedback and Reception
Lords of the Fallen was released yesterday to mixed reviews. Many players experienced technical issues such as crashes, frame rate drops, and stuttering. These issues can be particularly frustrating in a game like Lords of the Fallen, which relies heavily on timing and visual cues.
However, there were also players who praised the game shortly after its release, commending its beautiful graphics and enjoyable gameplay. Despite the initial technical issues, some consider it to be one of the best new titles in the Soulslike genre.
Conclusion
The latest patch for Lords of the Fallen, v.1.1.191, focuses on addressing performance issues and making balance changes to enemies and bosses. The developers have listened to player feedback and worked to improve the game’s overall experience. Players can now enjoy a smoother gameplay experience with updated drivers and adjusted enemy difficulty.
Source: DOTESPORTS