Counter-Strike 2 players have been furious about the game’s move to sub-tick servers since its release. However, one redditor claims to have found a solution, although it comes with a trade-off.
The suggested fix involves disabling sub-tick by not giving frames in-between. By using the console command “fps_max 64,” players can cap their frames per second at a lower level, sacrificing the high performance they are used to. This intentional reduction in FPS supposedly creates a more stable experience, as each server tick is tied to the individual frame rate.
While some players with low-end computers and older parts may not notice a significant difference, those with top-of-the-line rigs might experience more consistent hit registration and movement. The results of testing the command have been mixed among redditors, with some claiming it didn’t help and others stating that it fixed the game for them.
Regardless, Valve needs to address the issues with CS2’s back end promptly. Counter-Strike is a game that relies on milliseconds and pixel-precise movement, where even slight inconsistencies can be noticed and highlighted. Unfortunately, the launch of the Source 2 engine upgrade has not been flawless, with developers even removing alias commands that eliminated the subtick effect from player movement.
CS fans have been eagerly awaiting the transition to the Source 2 engine for nearly a decade, but the launch has not met their expectations. It is crucial for Valve to rectify the situation and ensure the game functions correctly.
Source: DOTESPORTS