Ricky “floppy” Kemery, a professional CS2 player, recently made a claim that the subtick movement in CS2 was once again broken. However, the community quickly proved him wrong, showing that his conclusions were based on a misunderstanding.
Floppy’s belief stemmed from the two CS2 updates released by Valve on November 16 and November 17. After conducting his own tests, he concluded that the first update improved subtick movement, but the second update undid those improvements. His teammate EliGE also shared this belief.
Floppy shared a video of his experiments on X (formerly Twitter), demonstrating that while shooting remained consistent, jumping was not. He used the timescale command to slow down the footage and observed a delay of up to 20 ticks between his jump inputs and the actual jump triggering. This delay amounted to approximately 300 milliseconds under normal conditions.
However, the community quickly identified a flaw in Floppy’s theory. While the delayed jumps were indeed present, they were not caused by CS2’s subtick movement. Instead, it was discovered that the timescale command, which Floppy used for testing, was the culprit. Further video evidence provided by community member HuzzyBoii showed that the lower the timescale, the longer one had to wait before a jump would register properly. By waiting long enough, all jumps would go through as intended.
It became clear that the issue lied with the timescale command rather than the subtick movement. Lowering the timescale created a delay in jump inputs, but this was not reflective of normal gameplay conditions. In a regular game of CS2, players would not encounter this delayed jump issue. Therefore, Floppy’s finding was merely an interesting observation related to a niche command and had no real impact on day-to-day gameplay.
In conclusion, the community disproved Floppy’s claim that subtick movement was broken again in CS2. The delayed jumps he observed were a result of the timescale command, not an issue with the game itself. CS2’s subtick movement and jumping mechanics are functioning as intended, providing a smooth gaming experience for players.
Source: DOTESPORTS