Riot Games has fired back at League of Legends players who criticized the development of the new multi-disenchant feature, calling it “lazy.” Despite load time concerns and initial errors, Riot defended their approach.
Complaints | Riot’s Response |
---|---|
Players unhappy with 50-shard limit and inability to select specific shards | Riot explains limitations due to service load concerns and promises future increases |
Players claim rollout was lazy | Riot denies laziness, cites time constraints and need for basic functionality |
Devs aware of player demand for disenchant feature | Riot rolls out simple tool to meet deadline, plans to expand in the future |
Riot Games acknowledges that the disenchant feature could have been more user-friendly, but they refute claims of laziness. The 50-shard limit was implemented to address service load concerns, with plans to increase the limit over time. Time constraints led to the release of a basic feature, ensuring players could disenchant their shards before the Essence Emporium launch. Despite criticism, Riot believes that not releasing the feature would have resulted in complaints as well.
Source: DOTESPORTS