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Valve Sets CS2 Tick Rate to 64, FACEIT Servers Affected

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Valve has made a significant change to the tick rate in CS2, setting it at 64, according to dataminer and SteamDB founder Pavel Djundik. This means that even FACEIT servers, which typically run on 128-tick rate, will now be limited to 64-tick rate until Valve reverts this setting. The change was implemented alongside other updates on September 13, including the removal of custom “cl_interp ratio” and “cl_interp” commands, which were believed to reduce lag spikes but were actually ineffective.

The debate between 64-tick rate and 128-tick rate has been ongoing for years, with many players opting for third-party matchmaking services like FACEIT due to their higher tick rates. While official Valve servers operate at 64-tick rate, platforms like FACEIT offer 128-tick rate servers, which professional players argue greatly enhance gameplay.

Some members of the community have expressed dissatisfaction with CS2, attributing it to Valve’s continued use of 64-tick rate servers. However, Valve likely made this decision for valid reasons. As the game is still in beta, it is crucial for players to use default settings and provide feedback to help developers address any issues. Additionally, third-party services further divide the player base, making it difficult for Valve to gather comprehensive feedback, especially from professionals. By limiting FACEIT’s ability to run CS2 servers on 128-tick rate, Valve can encourage players to focus on CS2 Premier, which aligns with their interests.

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Source: DOTESPORTS

 

About Sarah Johnson

Sarah Johnson

With a degree in journalism and a passion for dogs, Sarah is the perfect fit for the role of content creator. She spends her days researching and writing about various dog-related topics, from training and health to breed-specific quirks and everything in between.

 

 

 

 

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