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Treinding

Video Game Industry Faces Lawsuit Over Predatory Monetization and Addiction

Xavier Ward

The video game industry is under fire as major companies like Blizzard, EA, Epic Games, and Ubisoft are accused of engaging in predatory monetization and purposefully addictive practices. The lawsuit, filed by Casey Dunn, claims that his 13-year-old child has become addicted to games such as Fortnite, Rainbow Six, Battlefield, and Call of Duty, resulting in significant mental and financial harm.

One of the main arguments in the complaint is that video games lack sufficient regulatory guidance, particularly when it comes to practices that encourage addiction. While the Entertainment Software Rating Board (ESRB) focuses primarily on content, there are few regulations addressing the addictive nature of in-game purchases. The lawsuit contends that game developers utilize these practices to keep young players hooked for longer periods, increasing the likelihood of additional purchases.

The lawsuit targets not only the game developers but also platforms like Google, Apple, and Steam, who benefit financially from these addictive practices through their cut of in-game purchases. The plaintiff argues that the psychological tactics employed by game developers have had a detrimental impact on their relationship with their addicted child.

While previous lawsuits have primarily focused on loot boxes, this lawsuit delves deeper into the root causes of the issue. It highlights the practices that make loot boxes enticing in the first place, aiming to hold the industry accountable for their addictive strategies.

Additionally, the lawsuit raises concerns about the use of games linked to players’ social media accounts for data mining purposes. This data is then utilized to further target monetization efforts, exploiting gamers’ behavior to a greater extent. The lawsuit emphasizes that this targeted monetization particularly harms minors, as their spending behavior is largely unrestricted on these platforms.

Although some may view the lawsuit as excessive or overprotective, the allegations carry significant weight. Microtransactions and addictive practices have extended the lifespan of games, often at the expense of vulnerable players who may develop addictive behaviors.

In conclusion, this lawsuit challenges the video game industry to address the predatory monetization and addictive practices that have become prevalent. It calls for greater regulation and accountability to protect minors and ensure a healthier gaming environment.
Source: DOTESPORTS

 

About Sarah Johnson

Sarah Johnson

With a degree in journalism and a passion for dogs, Sarah is the perfect fit for the role of content creator. She spends her days researching and writing about various dog-related topics, from training and health to breed-specific quirks and everything in between.

 

 

 

 

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