Riot Games is making significant updates to the Set Nine meta in Patch 13.16 of Teamfight Tactics. These changes include nerfs to five-cost champions, adjustments to traits, and tweaks to the overall gameplay. The update is set to go live on August 16th and will be the final major patch for Set Nine Runeterra Reforged.
Balance Changes in Patch 13.16 B-Patch
A B-Patch was released on August 23rd, featuring additional balance changes. Shen received a nerf, and traits like Piltover and Demacia were adjusted. Here are the details:
Trait | Change |
---|---|
Demacia | Magic resistance at each breakpoint changed from 5/30/50/100 to 5/30/40/100 |
Piltover | Cashout values at eight and nine were reduced, along with a slight reduction to the seventh cashout |
Gunner | Attack damage per stack was buffed from 6/12/24 to 6/14/26 percent |
Know Your Enemy | Base damage amplification reduced from 15 to 12 percent |
Petricite Shackles | Empowered damage amplification was reduced from 30 to 22 percent |
Social Distancing | Attack damage and ability power were reduced from 12/20/30 to 12/18/25 |
Transfusion | Base health adjusted from 20/80/100 to 20/40/50 |
Shen | Ally shield nerfed from 275/350/2000 to 225/275/1500 |
System Changes in Patch 13.16
Patch 13.16 introduces several system changes to TFT Set Nine. PvE rounds now only drop one Component Anvil from Raptors instead of a Component. Region Portals have been shifted, and there are adjustments to the economy from Hall of Nine. Here are the details:
Change |
---|
Yordle Portals renamed Flshing Arena and moved to Noxus |
Gold reduced in Hall of Nine |
Loot option given to units whose tier is equal to the Stage minus one as opposed to equal to the Stage in Hall of Nine |
Blue Buff disabled from appearing as an unstable item in Unstable Rift due to a bug |
Trait Changes in Patch 13.16
Several traits have been adjusted in Patch 13.16 to balance the gameplay. The power of Zaun has been reduced, while Demacia has received a buff. Here are the details:
Trait | Change |
---|---|
Demacia | Elite count adjusted from 1/2/3/5 to 1/2/4/6 |
Demacia | Elite armor and magic resistance adjusted from 5/25/60/125 to 5/30/50/100 |
Gunner | Attack damage percent per stack adjusted from 6/11/20 to 6/12/22 percent |
Multicaster | Multicast damage reduction increased from 60 to 66 percent |
Shadow Isles | Mana regeneration adjusted from 5/12/20 to 6/12/18 |
Shadow Isles | Maximum health percent shield adjusted from 40/80/125 to 45/80/115 percent |
Shurima | Ascension bonus health increased from 30 to 33 percent |
Shruima | Breakpoint of seven ascension bonus increased from 20 to 25 percent |
Technogenius | Repair-o-matic Rework—Repair duration is now seven seconds at all levels and the Apex Turret is granted bonus armor and magic resistance as counts and levels increase |
Technogenius | Repair-o-matic breakpoints—One count is 10 armor and magic resistance. Two count is 60 and three count is 125 armor and magic resistance. |
Technogenius | Mechano-Swarm rockets fired reduced from seven to five |
Zaun | Adaptive implant attack damage, ability power, and Omnivamp increased from 25 to 30 percent |
Zaun | Robotic Arm proc chance reduced from 50 to 40 percent |
Zaun | Unstable Chemtank overcharge health explosion reduced from 45 to 35 percent |
Zaun | Hextech Exoskeleton maximum health heal increased from 10 to 12 percent |
Zaun | Hextech Exoskeleton now cleanses all debuffs—including Burn, Wound, Shred, Sunder, and Mana-Reave. |
Zaun | Hextech Exoskeleton overcharge damage no longer triggers when Sion revives |
Augment Balance Changes in Patch 13.16
Several Augments have been adjusted in Patch 13.16 to make them more viable. A new Augment, Endless Hordes-Plus, has been added, and Shimmering Inventors have been reworked. Here are the details:
Augment | Change |
---|---|
Ascension | Damage amplification increased from 45 to 50 percent |
Dueling Gunners | Initial attack speed increased from five to eight percent |
Endless Hordes | Gold granted reduced from eight to six |
Endless Hordes-Plus | New—Available at Stage 4-2 only and gives nine gold |
Frequent Flier | Shop rolls required reduced from 10 to eight |
Haunted Shell | Stacking resistances increased from 10 to 13 |
Lategame Specialist | The Augment can no longer get offered with Level Up! Mana burn was also re-enabled |
Parting Gifts | Shield enabled after item is granted instead of before |
Perfected Repetition | Ability power per cast increased from five to six |
Perfected Repetition | Maximum ability power increased from 70 to 90 |
Portable Forge | Armory choices changed from three to 2/3/4 based on Stage |
Riftwalk | Ability power per cast reduced from 35 to 32 |
It Pays to Learn (all tiers) | Gold reduced from 10/16/20 to 8/12/16 |
Shimmering Inventors | Rework—The Piltover unit bonus per 10 gold was changed from 10 percent attack speed to eight percent bonus damage |
Shurima’s Legacy | Minimum Sun Disc damage reduced from 180 to 160 |
Shurima’s Legacy | Maximum Sun Disc damage reduced from 900 to 800 |
The Boss | Attack speed and ability power per sit-up increased from 40 to 45 percent |
The Boss | The Augment now cleanses Wounds when Sett is doing sit-ups |
Two Healthy | Health increased from 100 to 111 |
What the Forge | A reduction was applied for a player’s chance of getting multiple copies of the same item, especially Obsidian Cleaver |
Champion Balance Changes in Patch 13.16
Several champions have received balance changes in Patch 13.16. Here are the details:
Champion | Change |
---|---|
Kayle | Spell on-hit damage increased from 33/44/66 to 35/50/75 percent ability power |
Poppy | Four-star Stadfast Hammer should now consistently hit large clumps of units |
Samira | Spell attack damage ratio adjusted from 175 to 200/200/210 percent |
Samira | Spell armor reduction changed from 20/25/30 to 10/15/20 |
Samira | Flair can no longer reduce armor below zero |
Viego | Armor and magic resistance reduced from 25 to 20 |
Ashe | Attack speed increased from 0.7 to 0.75 |
Ashe | Mana nerfed from 30/60 to 20/70 |
Galio | Spell damage reduction increased from 20/20/30 to 25/25/35 percent |
Kled | Spell stacking attack speed buffed from 60/65/70/75 to 65/70/75/80 percent |
Swain | Mana nerfed from 30/70 to 20/70 |
Swain | Spell transform health adjusted from 450/500/550 to 375/450/650 |
Swain | Swain is classified as a Magic Tank through the Inspect Panel |
Taliyah | Spell damage buffed from 150/225/350 to 160/240/370 |
Teemo | Mushroom bounce change from Patch 13.14 reverted—mushrooms will now bounce to a random target after the first |
Teemo | Spell damage buffed from 230/350/535/535 to 260/390/858/585 |
Garen | Spell attack damage percent adjusted from 75/75/85 to 80/82/85 percent |
Kalista | Spell spear damage buffed from 16/24/40 to 18/27/45 |
Sona | Spell bonus attack speed buffed from 30/35/40 to 35/40/45 percent |
Vel’Koz | Sepll damage buffed from 210/315/520 to 230/345/560 |
Urgot | Shield adjusted from 400/500/1200 to 375/450/1200 |
Urgot | Spell attack damage ratio reduced from 250 to 225 percent |
Zeri | Surge spell duration adjusted from 9/9/15 to 8/8/15 |
Zeri | Spell attack damage ratio reduced from 50 to 45 percent |
Aatrox | World Ender duration increased from 10 to 12 seconds |
Aatrox | Darkin health reduced from 400 to 350 |
Aatrox | Immune to damage and untargetable when respawning |
Ahri | Spell Mana Reave reduced from 30 to 20 percent |
Ahri | Spell damage adjusted from 100/150/1000 to 90/135/1000 |
Ahri | Spell wave damage nerfed from 250/375/3000 to 230/350/1888 |
Bel’Veth | Spell bonus damage per strike adjusted from 20/30/50 to 15/25/50 |
Bel’Veth | Spell number of strikes changed from six per 100 percent total attack speed to six plus five per 100 percent bonus attack speed |
Ryze (Bandle City) | Ryze will start up pulled units to at least Ryze’s star level |
Ryze (Ionia) | Mana nerfed from 60/120 to 50/125 |
Ryze (Ionia) | Damage adjusted from 175/275/3500 to 175/275/1500 |
Ryze (Ionia) | Heal adjusted from 400/600/3000 to 400/500/3000 |
Ryze (Piltover) | Damage share when within the enforcer zone adjusted from 15/20/500 to 15/30/500 percent |
Ryze (Targon) | Starting mana adjusted from 10/100 to 30/100 |
Ryze (Targon) | Maximum health percent damage adjusted from 18/25/100 to 18/30/100 percent |
Ryze (Zaun) | Mana changed from 50/90 to 40/100 |
Senna | Spell attack speed per shield reduced from eight to six percent |
Sion | Reanimation maximum health percent decay per second adjusted from 15/10/0 to 20/13/0 percent |
Bug Fixes in Patch 13.16
Patch 13.16 also includes bug fixes to improve the gameplay experience. Here are the details:
- Resolved an issue where Recombobulator could cause odd strongest unit calculations.
- Resolved a bug where Rek’Sai’s spell was scaling twice as much as intended from damage amplification.
- Yorick’s Graveyard no longer grants an item when a player triggers Last Stand or Final Reserves.
- Resolved an issue where champions weren’t properly starred up in Ghost armies through Stars Are Born.
- Fixed a bug in Rolling for Days Augment where the first reroll after a carousel round was supposed to be free.
- Shimmer Injector now correctly prevents being executed before it procs.
- Resolved an issue where Rek’Sai attempted to execute Taric when he is shielding her target.
- Thresh’s Sanctum now works in Hyper Roll mode.
- Players can no longer reforge Crown of Demacia in Double Up mode.
- Players can no longer use Crown of Demacia on benched units in Double Up mode.
- A bug preventing Zed from getting the correct bonus from Ionia nine has been resolved.
- Senna and Sion can now apply the burn from Morellonomicon with their abilities.
- Bonus health on Chem Modded from Chemtech Enhancements Augment will now be updated immediately when a Chem Mod is removed.
- Damage from Teemo one-star is now correct.
- Glasc Industries will now grant the correct amount of gold when players build a craftable emblem on a unit of the same trait.
- Dedication will no longer break if you field four units of a trait that has no emblem.
- Players can no longer field a four-star Yordle if three three-star units aren’t on the battlefield.
- If multiple Blacksmith’s Gloves roll Trickster’s Glass, they will now all clone the correct unit.
Update: August 24, 8:15am CT: All balance changes from the 13.16 B-patch were added to the patch notes.
Source: DOTESPORTS